The deep darkness will eventually transform the youth into a great evil.
[AUTO]: Forerunner
[ACT](RC) Generation Break 1 Darkness (This ability is active if cards have been put into your soul during this turn) :[Counter Blast (1) & Put this unit into your soul & Choose one of your other rear-guards, and retire it] Choose up to two grade 1 or greater cards with the darkness ability from your soul, and put them into your hand.