[CONT](VC/RC):During your turn, if your opponent has a locked card, this unit gets [Power] +10000.
[ACT](VC)[1/turn]:[COST][Counter-Blast 1], your opponent gets an Imaginary Gift:Force, choose one of your opponent's rear-guards, and lock it.
[AUTO](VC):When your opponent's locked card is unlocked, [COST][Soul-Blast 1], retire one of those unlocked units, you draw a card, your opponent removes a total of two markers from their circles or Protect from their hand, and you get an Imaginary Gift:Force for each marker and Protect removed.