[ACT](VC):[COST][Soul-Blast 2] & Lock one of your rear-guards], choose one of your opponent's front row rear-guards, retire it, look at the top four cards of your deck, choose up to one card with "Jewel Knight" in its card name from among them, call it to (RC), and put the rest on the bottom of your deck in any order. [AUTO](VC):When this unit attacks, if you have two or more locked cards, [COST][Counter-Blast 1], search your deck for up to two grade 2 or lower cards with "Jewel Knight" in their card names, call them to (RC), shuffle your deck, and for each of your locked cards, this unit gets [Power] +10000 until end of turn. If you have 3 or more locked cards, until end of that battle, your opponent cannot call sentinels from hand to (GC).