[AUTO]: Charge (When this unit is placed on (RC) due to an effect, you may have it become charging for that turn. If you do, put it on the bottom of your deck at the end of its battle)
[AUTO](RC) Generation Break 1 : [Counter Blast (1)] At the end of the battle that this unit boosted a charging unit, you may pay the cost. If you do, bind the boosted unit face up, call it to an open (RC), and if this unit is charging, that unit gets [Power]+2000 until end of turn. Put this unit on the bottom of your deck.