Even if you start all over, it would not be too late.
[ACT](VC/RC) Generation Break 1 : [Counter Blast (4) & Soul Blast (6)] Your opponent returns all of his or her rear-guards to his or her deck, and shuffles his or her deck.
[AUTO](VC/RC) Generation Break 1 : At the end of your turn, you may Soul Charge (1).
[AUTO]: [Soul Blast (1)] When this unit is placed on (RC), you may pay the cost. If you do, this unit gets grade -3 until end of turn.