[AUTO](VC)[1/Turn] Generation Break 2 : [Soul Blast (1) & Choose one of your grade 2 or less guardians, and bind it face up] When your unit is put into your (GC) during the battle that your opponent's vanguard attacks, you may pay the cost. If you do, this unit gets [Power]+15000 until end of that battle.
[AUTO](VC) Generation Break 1 : [Counter Blast (1) & Choose a card from your drop zone, and bind it face up] At the end of your turn, you may pay the cost. If you do, Soul Charge (1), choose one of your rear-guards, and bind it face up. If you bind a card, your opponent chooses one of his or her rear-guards, and puts that unit on the bottom of his or her deck.