Rescue 1 -[ACT](Damage Zone) Generation Break 1 : [Counter Blast (1)] If this card is face up, call this card to (RC), it gets [Power]+2000 until end of turn, put the top card of your deck into your damage zone face down, choose a card from your damage zone, heal it, choose one of your vanguards, and deal one damage. (Perform a damage check. Triggers will also activate)
[AUTO]: [Soul Blast (1) & Put this card into your damage zone face up] When this card is discarded from your hand for the cost of Stride, if you have a vanguard with the rescue ability, you may pay the cost. If you do, choose a card from your damage zone, and heal it.